


My earliest gaming memory, or at least my earliest memory of a video game, is watching my father play the original Elite on whatever home computer we had at the time. Those 2 games (plus the expansion packs that LucasArts released for each of them) captured my imagination and arguably instilled a geeky interest in space travel that I still retain to this day. Specifically, I loved X-Wingand TIE Fighter, which were big deals back in the ‘90s. It’s that simple.Polygon recently wrote an excellent article examining why developers (specifically EA-based) don’t really want to make games based off the Star Wars franchise, and it made me think: I used to love Star Wars games.

When you’re finally out of range, maybe redirect power to your shields to recharge them, if you’re not being pursued by an enemy fighter. The better path, one that is encouraged and most rewarded by the game, is to first target one of its systems (say, the shield generators), flip your deflector shields to the front, boost the engines to enhance your speed and maneuverability to avoid incoming fire, fire off a guided warhead like a Proton Torpedo, sneak inside the ship’s shields for maximum damage, level your shields (because now there are turrets on both sides of you), speed boost and then cut the engines and turn hard to drift around the tower, prolonging the time you can fire on it, redirect power from your engines to your lasers and blast away until you’re either out of range or your power is depleted, point your fighter away from the Star Destroyer, shift the shields back to your rear, redirect power back to the engines and speed away. Sure, you can just point your ship at it and spray it with your lasers. Take, for example, attacking a Star Destroyer.
